Since the newly created death guard requires virtually nothing to survive and will not naturally decay further, it can "live" until it is killed. ![]() In this case, essence does not decay in the flesh and instead resides in bone, a much hardier substance. When fampyrs wish to avoid the gradual decay associated with their condition, they can engage in a risky, expensive, and extremely painful process that separates their tissues from bone and leaves a perfectly aware skeleton behind. They are often driven mad by their state and are terrifying foes to behold, striking fear into those unlucky few who encounter them. Paladins are most susceptible to this terrible transformation, but priests and other exceptional zealots often suffer the same fate.ĭeath guards occupy their former bodies, but the energy that allows the soul to remain in the physical world rapidly consumes the flesh, leaving only bone behind. Subspecies: Lesser Sand Blight, Sand Blight, Greater Sand Blight, Lesser Flame Blight, Flame Blight, Greater Flame Blight, Lesser Earth Blight, Earth Blight, Greater Earth Blight, Greater Ice BlightĮxtraordinarily rare, death guards are sometimes created upon the demise of a particularly determined individual who refuses to leave the physical world for the Beyond. The creation of blights is an accusation many fearful kith level at animancers. Some see it as dangerous and inhumane, others as a means to an end. They are beings of pure chaos and confusion, and destroying them is considered a mercy to the souls trapped within.Įxperimenting with blight creation is yet another questionable activity that has earned animancers a bad reputation in many circles. If souls are ripped free of their bodies and caught in the center of the storm, they may stick together and become bonded with available elemental substances in the maelstrom. Faces scream in silent agony while hands desperately clutch and claw at the air around them.īîaŵacs, known as spirit winds, often create blights. Within the maelstrom, dozens of humanoid shapes materialize and vanish within an instant. These amorphous clouds roil and swirl with violent energies. Subspecies: Cave Beetle, Beetle Grub, Scarab Beetle The intricacies of adra beetles are as of yet not well understood, save that they are notoriously difficult to kill. Stone beetles fashion rudimentary tusks and horns that help them to defend themselves and to attack prey. By blowing air through these makeshift pipes, they play an eerie music to attract mates. Wood beetles will often bore intricate holes in their carapaces. When they choose a material with which to develop their shell, they do so with a level of intention that borders on artistry. The most successful species of large beetle have evolved to not only camouflage themselves in the surrounding environment, but also to grow carapaces made out of common and hardy materials such as wood, stone, and adra.ĭespite all appearances to the contrary, there is an underlying complexity to the common beetle. The largely uninhabited swathes of the Deadfire Archipelago give beetles plenty of room to multiply. Subspecies: Corrupted Adra Animat, Adra Animatīeetles are not quite man-sized, but they still strike a sufficiently intimidating form to frighten off most travelers. Even successful creations remain vulnerable to the onset of doubt, and most animat creators take great care not to allow such doubts to manifest. While the ritual to create them can still be performed upon unwilling subjects, a lack of resolve in a participant's soul can result in abominations which immediately attempt to destroy themselves in a violent manner, often inflicting collateral damage in the process. As the knowledge of the technique for this process became more widespread, powerful animancers started creating their own animats to serve as personal guardians, using whatever weapons and materials lay at hand.Īnimats can only be created through the use of loyal souls that hold a powerful dedication to protecting their charges. ![]() Their earliest creators bound the souls of their strongest warriors and servants to intricate sculptures, which were made of various materials in accordance to the rank of the soul captured within. Animats were initially created to serve as guardians for royal tombs.
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